Fate of the Norns 1e free demo 1998, RPG, Fate of the Norns

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© Andrew Valkauskas 1993
Free Demo v.3.0
Published by Pendelhaven 1997, 2002, 2012
960 Bertrand, St. Laurent, Quebec, H4M 1W2
www.pendelhaven.com
All rights reserved. No part of this publication may be reproduced for resale without the
prior written permission of the copyright holder.
This publication is meant for free distribution as an unalterable PDF document.
Author and Designer:
Andrew Valkauskas
Artists:
Arthur Rackham c.1910
F. Von Stassen c.1914
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Fate of the Norns © 1997
 Table of Contents
Foreward ......................................................................................................................................... 7
INTRODUCTION .......................................................................................................................... 8
Setting.......................................................................................................................................... 8
What is a role playing game? ...................................................................................................... 9
The Game .................................................................................................................................... 9
Free Demo ................................................................................................................................... 9
Glossary of Terms ..................................................................................................................... 10
CHAPTER 1: GAME CONCEPTS .............................................................................................. 11
The Dweller ............................................................................................................................... 11
Attributes ................................................................................................................................ 11
Characteristics ........................................................................................................................ 11
Skills....................................................................................................................................... 12
Equipment .............................................................................................................................. 12
Game Mechanics ....................................................................................................................... 13
Timing- Initiative ................................................................................................................... 13
Timing- Rounds and Segments .............................................................................................. 13
Dweller Actions- Percentile system ....................................................................................... 13
Skill System- Ratings ............................................................................................................. 14
Percentile System- Modifiers ................................................................................................. 14
Percentile System- Opposed Checks...................................................................................... 15
Skill System- Anchor & Boon Skills ..................................................................................... 16
Advanced Rolls- D10 Associations........................................................................................ 16
Movement............................................................................................................................... 17
CHAPTER 2: DWELLER CREATION ....................................................................................... 18
PART I: Name and Background................................................................................................ 18
PART II: Attributes ................................................................................................................... 19
PART III: Alliance .................................................................................................................... 20
PART IV: Deity......................................................................................................................... 22
PART V: Occupation................................................................................................................. 22
PART VI: Gender/Handedness/Age/Quirks.............................................................................. 22
Gender .................................................................................................................................... 22
Handedness............................................................................................................................. 22
Age ......................................................................................................................................... 22
Quirks ..................................................................................................................................... 22
PART VII: Characteristics......................................................................................................... 23
PART VIII: PSP / SSP .............................................................................................................. 23
CHAPTER 3: MAIN RULES ....................................................................................................... 24
The Dweller ............................................................................................................................... 24
Raising skills and attributes: .................................................................................................. 24
Gaining Primary Statistic Points (PSP).................................................................................. 24
Gaining Secondary Statistic Points (SSP) .............................................................................. 24
Using PSPs ............................................................................................................................. 24
Alternative PSP Use ............................................................................................................... 24
SSP Ramifications.................................................................................................................. 24
Death & The Afterlife................................................................................................................ 25
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Fate of the Norns © 1997
 Game Concepts.......................................................................................................................... 25
Time is Measured in Segments .............................................................................................. 25
Interaction............................................................................................................................... 25
Fatigue .................................................................................................................................... 26
Vision ..................................................................................................................................... 26
Combat....................................................................................................................................... 26
Timing & Initiative................................................................................................................. 26
Speed Factors ......................................................................................................................... 27
Surprise................................................................................................................................... 29
Combat Resolution ................................................................................................................. 29
Casting a Spell........................................................................................................................ 31
Attack Skill Modifiers ............................................................................................................ 32
Reach ...................................................................................................................................... 32
Automatic Success ................................................................................................................. 32
Critical Hit.............................................................................................................................. 32
Critical Misses........................................................................................................................ 32
Defensive Fighting ................................................................................................................. 32
Punching................................................................................................................................. 33
Wrestling & Holds ................................................................................................................. 33
Knock-Out .............................................................................................................................. 33
Misc Damage.......................................................................................................................... 33
Mounted Combat.................................................................................................................... 33
Damage Over Time ................................................................................................................ 33
Combat Quirks ....................................................................................................................... 33
Advanced Optional Combat Rules ......................................................................................... 34
Misc Rules ................................................................................................................................. 35
Weather & Winds................................................................................................................... 35
Extreme Temperatures ........................................................................................................... 35
Item Value .............................................................................................................................. 35
Item Durability ....................................................................................................................... 35
Drinking ................................................................................................................................. 36
Aging During Gameplay ........................................................................................................ 37
Attribute Loss ......................................................................................................................... 37
Transformation & Shape-change ........................................................................................... 37
Summoning & Gating ............................................................................................................ 37
Non-Corporeal and Semi-Corporeal state .............................................................................. 37
CHAPTER 4: SKILLS.................................................................................................................. 38
General Skills ............................................................................................................................ 38
Unique Skills ............................................................................................................................. 41
CHAPTER 5: OCCUPATIONS ................................................................................................... 42
Berserkir .................................................................................................................................... 45
Blacksmith ................................................................................................................................. 48
Cleric (Godi).............................................................................................................................. 53
Druid.......................................................................................................................................... 53
Maiden of Ratatosk.................................................................................................................... 53
Nomad (Fardrengir) ................................................................................................................... 53
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Fate of the Norns © 1997
Rogue......................................................................................................................................... 54
Runecaster (Galdr)..................................................................................................................... 55
Skald .......................................................................................................................................... 57
Son of Fenrir.............................................................................................................................. 57
Stalo ........................................................................................................................................... 57
Witch (Seithkona)...................................................................................................................... 57
Angel of Death........................................................................................................................... 57
Missionary ................................................................................................................................. 57
CHAPTER 6: Equipment.............................................................................................................. 58
Descriptions............................................................................................................................ 59
Local Weapons ....................................................................................................................... 59
Foreign Weapons.................................................................................................................... 60
Armour & Shields...................................................................................................................... 62
Armour ................................................................................................................................... 62
Shields .................................................................................................................................... 63
Items .......................................................................................................................................... 63
CHAPTER 7: DEITIES ................................................................................................................ 66
Aesir........................................................................................................................................... 66
Alfar........................................................................................................................................... 71
Dvergar ...................................................................................................................................... 72
Wights........................................................................................................................................ 72
Svart Alfar ................................................................................................................................. 72
Muspeli Giants........................................................................................................................... 72
Rime Giants ............................................................................................................................... 72
Vanir .......................................................................................................................................... 73
Other Gods................................................................................................................................. 73
CHAPTER 8: MAGIC .................................................................................................................. 75
Alchemy..................................................................................................................................... 75
Herbalism................................................................................................................................... 75
Priestcraeft ................................................................................................................................. 75
Runecraeft.................................................................................................................................. 76
Single Runes........................................................................................................................... 77
Double Runes ......................................................................................................................... 82
Triple Runes ........................................................................................................................... 82
Sorcery....................................................................................................................................... 82
Spellsongs.................................................................................................................................. 82
CHAPTER 9: AFTERLIFE .......................................................................................................... 83
Dweller Creation Changes......................................................................................................... 83
Advanced PSP / SSP .............................................................................................................. 83
Family Status.......................................................................................................................... 83
Troll Spawn ............................................................................................................................ 83
Fylgia Manifestation .............................................................................................................. 84
Part VI: Gender/Handedness/Age/Quirks .............................................................................. 84
Epic Levels ................................................................................................................................ 84
CHAPTER 10: NORN RULES & INFORMATION ................................................................... 85
Being The Norn ......................................................................................................................... 85
5
Fate of the Norns © 1997
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