export prologue, GRY, TOTAL WAR MODS, MEDIEVAL 2, Call of Warhammer, spolszczenie, text
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¬{Prologue_Agent_Basics_Text_01_Text1}As well as controlling armies and building settlements, you will also need to use various agents to carry out your plans. There is an assassin named George waiting for your orders near Nottingham. Left-click on him to select him now.{Prologue_Agent_Basics_Text_01_Title}Agents{Prologue_Assassin_Basics_Text_01_Text1}Your assassin can assassinate important foreign figures and sabotage buildings in foreign settlements. Right-click on Angus Macdougall, the nearby Scottish diplomat, to attempt an assassination.{Prologue_Assassin_Basics_Text_01_Title}Assassins{Prologue_Assassination_Basics_Text_01_Text1}This scroll shows your chances of succeeding in the assassination. Diplomats and less important people are easier to kill, whereas kings will provide a greater challenge. This man is an easy target, left-click the 'Accept mission' button to assassinate him.{Prologue_Assassination_Basics_Text_01_Title}Assassination{Prologue_Assassination_Failed_Text_01_Text1}Even the most skilled assassins miss sometimes. You can make another attempt on this man's life next turn.{Prologue_Assassination_Failed_Text_01_Title}Escaped Assassination{Prologue_Assassination_Not_Ordered_Text_01_Text1}Your assassin is waiting for your command to carry out the assassination. To order the assassination, right-click on the target and click the 'Accept mission' button on the right of the scroll.{Prologue_Assassination_Not_Ordered_Text_01_Title}Assassination Order{Prologue_Assassination_Success_Text_01_Text1}Congratulations! Your assassin has delivered this man the fate that he deserved.{Prologue_Assassination_Success_Text_01_Title}Assassination Success!{Prologue_Attack_Nottingham_Text_01_Text1}Your siege equipment has been constructed and some catapults have arrived from Normandy to reinforce your army. You are now ready to siege Nottingham. To attack the castle, select William and his army and right-click on Nottingham. Click the 'Assault' button to begin the siege.{Prologue_Attack_Nottingham_Text_01_Title}Attack Nottingham{Prologue_Board_the_Fleet_Text_01_Text1}Select Rufus and right-click on the nearby fleet to board it.{Prologue_Board_the_Fleet_Text_01_Title}Board the Fleet{Prologue_Build_Church_Completed_Text_01_Text1}You have successfully completed your mission from the Pope. He now regards you more highly for complying with his wishes.{Prologue_Build_Church_Completed_Text_01_Title}Mission Completed{Prologue_Build_Church_Text_01_Text1}To carry out your mission, order a church to be constructed by left-clicking on the picture of the church.{Prologue_Build_Church_Text_01_Title}Build a Church{Prologue_Building_Browser_Text_01_Text1}Left-click on the 'Show building browser' button on the bottom of the scroll to view the buildings that are available in a castle. In cities, such as London, different buildings are available for construction.{Prologue_Building_Browser_Text_01_Title}Building Browser{Prologue_Caen_Under_Siege_Text_01_Text1}The rebel army is assaulting Caen! We have a superior army and should sally forth to attack them. Sallying out is the only way to break a siege, preventing your men from starving and allowing the settlement to resume construction and recruitment.{Prologue_Caen_Under_Siege_Text_01_Title}Caen Under Siege{Prologue_Campaign_HUD_Text_01_Text1}The panel at the bottom of the screen gives you information about your armies and settlements. The panel on the right has buttons for construction, recruitment, ending your turn, and viewing information on your faction and progress.{Prologue_Campaign_HUD_Text_01_Title}Campaign UI{Prologue_Campaign_Turns_Text_01_Text1}The campaign progresses in turns. Each turn there is a limit to the distance your characters can move and the troops you can recruit. Your agents can only carry out one mission per turn and each of your buildings take a certain number of turns to construct.{Prologue_Campaign_Turns_Text_01_Title}Campaign Turns{Prologue_Capturing_a_Settlement_Text_01_Text1}When you capture a settlement, you have the option to Occupy, Sack or Exterminate. Occupying a settlement brings it under your rule peacefully, but the people might rebel against you. Sacking allows your troops to loot and pillage, which gives an order and cash bonus, but buildings are damaged and people are killed. Exterminating kills most of the population and reduces the level of the buildings, but brings the population under your control.{Prologue_Capturing_a_Settlement_Text_01_Title}Capturing a Settlement{Prologue_Castle_Basics_Text_01_Text1}Castles differ from cities in the buildings you can construct and the units you can recruit. Your castles will be your unit-production centres. Castles produce little income, but are easier to manage than cities. You will need a balance of castles and cities to ensure you can support your troops.{Prologue_Castle_Basics_Text_01_Title}Castle Basics{Prologue_Church_In_Queue_Text_01_Text1}Your church has been added to the construction queue and takes one turn to build, so it will be completed next turn.{Prologue_Church_In_Queue_Text_01_Title}Church Under Construction{Prologue_City_Basics_Text_01_Text1}London is a city, which means it is a hub for trade and will generate your income. It is important to keep the people in your cities happy. Left-click on the 'Show settlement details' button at the bottom of the scroll to see important information about your city and people.{Prologue_City_Basics_Text_01_Title}City Basics{Prologue_City_Details_Text_01_Text1}This scroll shows you a breakdown of important factors affecting your settlement. Move the mouse cursor over each icon to find out more information. In cities, your main aims are to maximise income and growth, while keeping public order and religion as high as possible. Close the Settlement Details scroll when you are ready.{Prologue_City_Details_Text_01_Title}City Details{Prologue_Diplomatic_Standing_Text_01_Text1}This scroll enables you to view the state of diplomatic relations between each faction at a glance. Use this scroll to aid you in making and breaking alliances during your campaign.{Prologue_Diplomatic_Standing_Text_01_Title}Diplomatic Standing{Prologue_End_Turn_2_Text_01_Text1}Your siege equipment takes time to build. End your turn and you will be able to attack the settlement next turn. To end your turn, press the hourglass button on the bottom-right of the screen.{Prologue_End_Turn_2_Text_01_Title}End Turn{Prologue_End_Turn_3_Text_01_Text1}Your units will take time to train. Press the 'End Turn' button and your new troops will be ready next turn.{Prologue_End_Turn_3_Text_01_Title}End Turn{Prologue_End_Turn_4_Text_01_Text1}Press the 'End Turn' button to end your turn when you are ready.{Prologue_End_Turn_4_Text_01_Title}End Turn{Prologue_Event_Message_Text_01_Text1}The boxes that slide down the left of the screen are important messages. Left-click on a message to open it.{Prologue_Event_Message_Text_01_Title}Event Messages{Prologue_Faction_Finances_Text_01_Text1}You can review the state of your faction's finances here. Your current treasury is also permanently displayed below the 'End Turn' button at the bottom right of the screen.{Prologue_Faction_Finances_Text_01_Title}Faction Finances{Prologue_Faction_Overview_Text_01_Text1}This scroll shows a summary of important information about your faction and progress through the game.{Prologue_Faction_Overview_Text_01_Title}Faction Overview{Prologue_Faction_Summary_Text_01_Text1}You can view important details about your faction, finances and diplomatic standing via the Overview panel. To open the Overview panel, left-click on the button with your faction symbol on it at the bottom-right of the screen.{Prologue_Faction_Summary_Text_01_Title}Faction Summary{Prologue_Fleet_Basics_Text_01_Text1}Each fleet has a character card, shown on the bottom panel of the screen. If you click the Army tab on this panel, you will see the units that are present aboard your fleet.{Prologue_Fleet_Basics_Text_01_Title}Fleet Basics{Prologue_Fleet_Movement_Text_01_Text1}You can move your fleet by right-clicking anywhere in the highlighted zone. Right-clicking on the coast will disembark your army. Right-click on Normandy's coast now to disembark.{Prologue_Fleet_Movement_Text_01_Title}Fleet Movement{Prologue_Fortify_Caen_Text_01_Text1}William the Conqueror's next goal is to take over England. Before you do this, you will need to move Rufus back to Normandy to fortify Caen.{Prologue_Fortify_Caen_Text_01_Title}Reinforce and Conquer{Prologue_Hastings_Archers_Firing_Text_01_Text1}When your archers are firing on the enemy, a bow and arrow icon appears on the top-left of their unit card. When you order your archers to fire, they will move into range and then attack.{Prologue_Hastings_Archers_Firing_Text_01_Title}Archers Firing{Prologue_Hastings_Attack_Huscarls_Text_01_Text1}Harold's most brave and loyal troops, his Huscarls, are still standing to fight. Help William finish them off and be done with this bloody day!{Prologue_Hastings_Attack_Huscarls_Text_01_Title}Finish Them!{Prologue_Hastings_Attack_Shield_Wall_Text_01_Text1}Without the peasants, the Saxon shield wall is broken and their position is weak! Order your archers to fire into the Saxon infantry now!{Prologue_Hastings_Attack_Shield_Wall_Text_01_Title}Attack the Shield Wall!{Prologue_Hastings_Attack_With_Archers_Text_01_Text1}Move your mouse cursor over the approaching Saxons and right-click to attack when your cursor changes to a bow.{Prologue_Hastings_Attack_With_Archers_Text_01_Title}Attack with Archers{Prologue_Hastings_Attack_With_Infantry_Text_01_Text1}Your Armoured Sergeants are your ...
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