exile 1 walkthrough, gry
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Exile: Escape from the Pit: FAQ/Walkthrough by MangoManVersion 1.0, Last Updated 2002-04-15 View/Download Original FileHosted by GameFAQsReturn to Exile: Escape from the Pit (PC) FAQs & GuidesLiked this FAQ? Click here to recommend this item to other users.Exile: Escape from the Pit (covers version 2.0)Guide Version: 1.0Written By: MangoMan (Dave Cousineau)Email: sahuagin@shaw.caICQ: 1378431Please feel free to send me any questions you have that were not answered here,as well as any info you have that I may have missed/screwed up (I often get W and Ereversed 8P)Contents:I. What is Exile?II. Why the guide?III. Quick TipsIV. Character creationV. WalkthroughVI. Spell GuideVII. Combat GuideVIII. Item GuideIX. Copyright etc...----------------------------------------------Heres a small list of the abbreviations I use:STR - strengthDEX - dexterityINT - intelligenceHP - hit pointsSP - spell pointsSKP - skill pointsAP - ability pointsalso, I highlight certain important objects with *'s or %'sspells look like:%Spell Name%and quest items look like:*Quest Item*-------------------------------------------------------------------------------------------------------------------I. What is Exile?---------------------------------------------------------------------Exile is an RPG made by the very cool company SpiderWeb Software.They have made many shareware RPG's, this being the first. You can visittheir website at www.spidweb.com. There you will find many other great gamesincluding: Exile II and III, Nethergate, the new Avernum series(updated exilegames), etc...Mac users will be happy to find that SpiderWeb often makes a Mac version ofeach of their games.---------------------------------------------------------------------II. Why the guide?---------------------------------------------------------------------It is my humble opinion that Exile is one of the best RPG's ever made.It may not look very good, but as a game it is outstanding. Sadly, therewas not one guide for Exile on GameFAQs. Hopefully, now there is and youare reading it. 8D---------------------------------------------------------------------III. Quick Tips---------------------------------------------------------------------Exile has a few things that are much different from your average RPG.(See the combat guide for tips on fighting strategies)1. Getting hit for more damage than you have health will NEVER kill yourcharacter. He will make a coughing sound to inform you that hehas reached 0hp. If your character takes damage at 0hp, he willdie, although he gets a chance to survive based on his LUCK stat.2. It will always take 100 expereince points to get to the nextexperience level. However you will get experience more slowly athigher levels. Also, you will gain 5 skill points per level, untilyou reach level 20, when you will start recieving only 4 per level.(There are, however, 'potions of skill' that will give you 2 skill pointsif you drink one.)3. Experience is NOT spread evenly around the party. The character whodeals the lethal blow will get about 90% of it, and then the othercharacters will split the remaining 10%. This can make it difficultfor certain characters to gain levels, if they do not get many kills.4. Mages/Priests can wear certain armors, shields, and helms. You have to checkthe 'encumb' stat of the piece of armor. if its anything greater thanzero, dont give it to a priest or mage or they wont be able to cast spellsproperly.5. This game has food. If you run out, your characters will starve to death,slowly and painfully. The least expensive place in the game to buy food is Silvarwhich is a small town west of Fort Exile.6. Talking is an important part of the game. Anyone that you begin speaking to willstart with a descriptive text, and then you can ask them both 'job' and 'name'. Theywill then inform you of their sworn duty, and thier name, respectively. You can thenask them about things they mention in these two paragraphs. IE:you type 'job'he responds: 'I gut fish'you can then type 'fish'and hell say 'fish smell bad'then you type 'smell' etc...also a very important time saver is to remember that only the first 4 letters ofwhat you type are meaningfull. IE:you type 'job'he responds 'I gut elephants'you can then type 'elep'and hell say 'Elephants are gigantic'then you type 'giga' etc...7. To search a chest, look at it(type 'L' or click the eye icon) Things youcan search for items include: chests, bookcases, desks, crates, dressers,barrels, boxes, and dead bodies. Also note that chests(only chests, nothing else) are alwaystrapped, and are always filled with random items/money.(if you save/load youcan get different stuff)8. Secret doors. To find a secret door/passage in this game, you need to walkinto the wall(not advisable in real life 8D). If there is no secret door, you wontbe going very far, but if there is you will have walked onto the wall.(rather than into the wall 8D)It is wise to remember that if you are looking for a secret passage, there has to be something(an empty spot on the map) on the other side to walk to. Make sure there is an area you havent seen there,and not a room youve already been in (unless you're lookin for a shortcut to that room.)9. Special Encounters. Whenever your party comes across something interesting,it is represented by a white dot. Just walk onto the white dot to find out whathappens. You might have stumbled onto a stash of diamonds, or you may have interuptedthe meal of a bunch of Sliths. Many times you will be attacked so it is always agood idea to save before stepping on any.10. Music. Unfortunately this game has absolutley no music. It is better, though, ifyou play something in the background. What I found works great is having a bunchof songs for battles, some for the map, some for dungeons, and, the best, songs forsuper battles(ie bosses). It kicks ass to play, for example, Chrono Trigger SuperBoss Music while fighting the battle against Sss-Thsss.---------------------------------------------------------------------IV. Character creation---------------------------------------------------------------------Here is how creating a character works. You start with 60 skill points(SKP), and getto spend them on different areas. Whenever a character gains a level, he gets 5 more that hecan distribute between his stats (at level 20 you'll start to get 4/level). While you do not get tochoose a class, it is a VERY good idea to base your characters on classes. In other words,concentrate on a few related skills, rather than having every single skill at a really low level.Note that ordinarily you will have to pay money to get your skills up, but when creatingyour character at the start everything is free.Here is a list of the skills/stats:Health(HP): Very very important for combat oriented characters(fighters). Note that you get 2hp for eachskillpoint you spend. Also note that characters will get more HP from gaininglevels based on their STR stat(HP is the only stat that increases with level)Maxes out at 200.(201 if you are lucky, but i think it goes away)Spell points(SP): More expensive than HP(1SP/SKP), and completely useless for certain characters.Get lots of them for a mage/priest, they are VERY usefull, and you DO NOT get morewhen you get your level up. (although you do get 3 free SP for each level of mage/priest spellsyou get). Maxes out at 99.Strength(STR): The prime necessity of fighter characters, with DEX a close second. The more of this you have themore damage you will cause in combat. Start with AT LEAST 4(should be more), and then get more later.Maxes out at 20.Dexterity(DEX): The prime stat of thieves, with STR a close second. This is good to get up soonbecause with a DEX of less than about 6 you will be missing quite often. The more you get,the more your swings will connect. This stat also improves your thieving skills.Maxes out at 20.Intelligence(INT): The prime stat of Mages and Priests. You wont want to get any STR or DEX for a Mage or Priestbut you will want to get LOTS of this stat. Fighters/Theives shouldnt have ANY of this stat.Makes magic work better. Maxes out at 20.Edged/Bashing/Pole/Thrown/Archery: Decide what weapon type you want your character to be using. BasicallyEdged/Bashing/Pole are for fighters, and Thrown/Archery is for thieves. Mages/priestsshouldnt get any of these. NOTE: it is not a good idea to get more than one type of weaponsskill per character. Decide on one weapon type and stick to it. The more of this you have,the better your chance of connecting with that weapon type. Max 20Defense: Makes you harder to hit, and lets you move normally while wearing heavy armor. Max 20Mage/Priest spells: VERY expensive, but very good. Only get for Mages/priests. Lets a c...
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