eventlog, programy

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cvars:______________sv_eventlog master switch (default: 0)sv_eventlog_files print frags, scores and captures for separate files each match (default: 0)sv_eventlog_console print frags, scores and captures to serverconsole during the match (default: 1)sv_logscores_bots choose whether bot are included in stats or not (default: 0)sv_eventlog_files_counter number of matches logged until nowsv_eventlog_files_nameprefix file name prefix to be used (default: nexuiz)sv_eventlog_files_namesuffix file name extension to be used (default: .log)log format:______________:logversion:2:gamestart:<gametype>_<mapname>:<matchid>:gameinfo:mutators:LIST:mutator1:mutator2:...(note that mutators are listed by their cvar name with g_ removed,unless such a cvar is 1 by default - then the mutator is listed witha no_ prefix if the cvar is 0):gameinfo:end:join:<ID>:player:<nickname>:join:<ID>:bot:<nickname>:part:<ID>:team:<ID>:<team>:kill:frag:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>:kill:tk:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>:kill:suicide:<ID>:<ID>:type=<death type>:items=<itemstring>:kill:accident:<ID>:<ID>:type=<death type>:items=<itemstring>:ctf:steal:<flagcolor>:<ID of attacker>:ctf:dropped:<flagcolor>:<ID of dropper>:ctf:pickup:<flagcolor>:<ID of attacker>:ctf:capture:<flagcolor>:<ID of attacker>:ctf:return:<flagcolor>:<ID of defender>:ctf:returned:<flagcolor>:dom:taken:<previouscolor>:<ID of player>:scores:<gametype>_<mapname>:<map runtime>:player:<frags>:<deaths>:<playtime>:<team>:<ID>:<nickname>:end:gameoverNote that only the :join and :player lines ever contain player names.team colors:1 = No Team (Domination)5 = Red Team14 = Blue Team10 = Pink Team13 = Yellow Teamitemstring:<weaponid><flags>or<weaponid><flags>|<runes>where flags can contain:F = player carries the flagS = player has strengthI = player has the shieldT = player is typing (console, menu or chat)and weapon IDs are:1 = Shotgun2 = Uzi4 = Mortar8 = Electro16 = Crylink32 = Nex64 = Hagar128 = Rocket Launcher4096 = Laserrunes/curses are stored as a bit mask with the following values:1 = Strength2 = Defense4 = Regeneration8 = Speed16 = Vampire8192 = Weakness16384 = Vulnerability32768 = Venom65536 = Slow131072 = Empathydeath type:either a weapon ID (see above), or one of:10000 = fallen to death10001 = telefragged10002 = drowned10003 = killed by a trap / fallen into the void10004 = lava10005 = slime10006 = console kill10007 = (MinstaGib) out of ammo10008 = swamp10009 = team change10010 = auto team change10011 = camping protection10012 = player became too fast (should never happen)There will be a log analyzer parsing this file format soon. Note that weaponIDs are below 10000. [ Pobierz całość w formacie PDF ]

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